![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/0badb-midnight2bcentral2bcommand-2btitle2bcard.jpg)
Happy Friday, All.
As I write this, it’s just a little over a year since I released Midnight at the Cryo Lab, the most awesome sci-fi content ever created for The Sims 2. I’ve since expanded on the set, posting cool expansions both here and at BHSA, and really locking down a seamless set of both direct Maxis replacements and original storytelling props, for whatever your play style is.
This is my 27th Midnight at… project, and possibly the best yet. It has 78 spankin’ new objects for setting up your very own command center, starship bridge, or secret base.
Overview
The Midnight overproject represents a return to my roots: sci-fi stuff. I won’t make any promises I can’t keep, but I’m feeling inspired, and the first project is a good solid framework for the next few (probably much smaller) installments. My original vision was much like Modular Furniture Series 4. I wanted to build a whole set of objects, walls and floors, and build mode elements that blend seamlessly with each other. The difference is that whereas MFS4 was utopian and clean-ish, Midnight is more gritty, for creating sinister, dystopian sets. The objects are made from scratch by me, and thoroughly tested. The file includes:
Build Set: a door (plus coordinated diagonal object), a sweeping double staircase, two deco corner masks, and a new railing (the rail matches the original colors and both recolor packs).
Commander’s Office: Two styles of desk, a computer, a desk chair, a living chair, a sofa, an end table, and a coffee table.
Conference Room: Five big tables, a chair, three display cases, and a skilling object.
Freestanding: A set of freestanding consoles. Includes two tables, two skilling objects, and a storytelling prop.
Holograms: A set of six deco objects intended to be used with the consoles.
Pillar Stations: Two skilling objects, seven deco objects, and two floor lamps. For building pillars.
Seating: Two command chairs and two duty station chairs
Side Consoles: Two unique wall lamps and six tables
Standing Consoles: A set of six skilling consoles.
Wall Panels: A set of six unique deco wall panels intended to be used with the side consoles.
Recolors: Nine new recolors for the basic door glass.
The set also includes an invisible computer (for use with the side consoles), a posebox, and a handy collection file for finding everything.
Credits:
First and foremost to Coni, dear friend, excellent listener, and willing alpha tester.
Archive 3D for the models for both desks, the desk chair, the conference chair, the living chair, the sofa, and the end table/ coffee table.
Chainsaw_NL at Trek Meshes for the Intrepid-style command chair and duty station chair, and the smaller main viewer.
The Objects- Build Set
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/d10c4-midnight2bcentral2bcommand-2bcatalog2b1.jpg)
Commander’s Office Door
Catalog: Build mode/Door. §768.
Function: Door
Polys: Low
Recolorable subsets: base, glass
Egghead stuff: It works like a regular door. It has a coordinated diagonal object.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/11933-midnight2bcentral2bcommand-2bcatalog2b2.jpg)
Corner Pieces
Catalog: Electronics/Misc. §101
Function: Deco
Polys: Low
Recolorable subsets: base, panel
Egghead stuff: 1-tile deco objects. Designed to mask corners and interlock with regular wall panels.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/928e5-midnight2bcentral2bcommand-2bcatalog2b3.jpg)
Double Staircase
Catalog: Build mode/ Stairs §1794
Function: Stairs
Polys: High
Recolorable subsets: base
Egghead stuff: No major functional changes. Works like Maxis sweeping staircases.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/dae84-midnight2bcentral2bcommand-2bcatalog2b4.jpg)
Command Center Railing
Catalog: Build mode/ Fence §40/ section
Function: Fence
Polys: High
Recolorable subsets: N/A (fence)
Egghead stuff: Basic fence functionality. The edge smoother can be walked over. They’re slaved to the base texture recolors.
The Objects- Commander’s Office
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/4d241-midnight2bcentral2bcommand-2bcatalog2b5.jpg)
Desks
Catalog: Electronics/Misc §649
Function: Table
Polys: High
Recolorable subsets: Base
Egghead stuff: They work like regular 3-tile tables.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/5858c-midnight2bcentral2bcommand-2bcatalog2b6.jpg)
Commander’s Computer
Catalog: Electronics/Misc §1368
Function: Computer
Polys: Medium
Recolorable subsets: Base, monitor
Egghead stuff: It works like the Maxis computer.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/2b199-midnight2bcentral2bcommand-2bcatalog2b7.jpg)
Chairs
Catalog: Electronics/Misc §485-518
Function: Seating
Polys: Very high
Recolorable subsets: Base, cushion
Egghead stuff: They work like regular seating.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/3d169-midnight2bcentral2bcommand-2bcatalog2b9.jpg)
Chairs
Catalog: Electronics/Misc §135-185
Function: Table
Polys: Very high
Recolorable subsets: Base
Egghead stuff: Both tables include an extra slot for the bottom surface.
The Objects- Conference Room
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/a2cfd-midnight2bcentral2bcommand-2bcatalog2b10.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/5548f-midnight2bcentral2bcommand-2bcatalog2b11.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/73e8a-midnight2bcentral2bcommand-2bcatalog2b12.jpg)
Conference Tables
Catalog: Electronics/ Misc §891-1274
Function: Tables
Polys: Medium
Recolorable subsets: base
Egghead stuff: These are big, 4- and 6-tile tables. The oblong table and curved table pieces are intended to be stacked together.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/3cdad-midnight2bcentral2bcommand-2bcatalog2b13.jpg)
Conference Room Chair and Briefing Console
Catalog: Electronics/ Misc §512-1006
Function: Seating/ Special
Polys: Very high
Recolorable subsets: Base and cushion (chair), base and monitor (console)
Egghead stuff: The chair functions like a Maxis dining chair. The console is a special skilling object. The Sim can gain charisma points by debriefing the crew.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/59af2-midnight2bcentral2bcommand-2bcatalog2b14.jpg)
Display Cases
Catalog: Electronics/ Misc §100-300
Function: Special
Polys: Low
Recolorable subsets: base, light
Egghead stuff: Each tile has two slots for holding small deco objects.
The Objects- Cryo Chambers
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/5282b-midnight2bcentral2bcommand-2bcatalog2b15.jpg)
Giant Holographic Display
Catalog: Electronics/ Misc §787
Function: Lighting
Polys: Medium
Recolorable subsets: base, light
Egghead stuff: The object works like a Maxis floor light. It’s designed to be used with either of the giant deco holograms.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/7ac68-midnight2bcentral2bcommand-2bcatalog2b16.jpg)
Main Viewer Type I
Catalog: Electronics/ Misc §2009
Function: Deco
Polys: Medium
Recolorable subsets: base, screen
Egghead stuff: It’s a giant, 7-tile deco object.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/f5b4b-midnight2bcentral2bcommand-2bcatalog2b17.jpg)
Main Viewer Type II
Catalog: Electronics/ Misc §1889
Function: Deco
Polys: Medium
Recolorable subsets: Base and screen (display), base and light (backplate)
Egghead stuff: The backplate is a big 5-tile deco object. The display is a place-anywhere deco object designed to be placed in front of the backplate.
The Objects- Freestanding Consoles
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/d3fc5-midnight2bcentral2bcommand-2bcatalog2b18.jpg)
Master Command Console
Catalog: Electronics/ Misc §1508
Function: Special
Polys: Low
Recolorable subsets: base,
Egghead stuff: A special posing object. It has a built-in slot for the deco hologram.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/53436-midnight2bcentral2bcommand-2bcatalog2b19.jpg)
Tactical Control Console and Traffic Control Console
Catalog: Electronics/ Misc §537-988
Function: Special
Polys: Medium
Recolorable subsets: base, light
Egghead stuff: Both consoles work as skilling consoles (logic/mechanical). The traffic control console has an activatable/ changeable starmap texture.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/db4da-midnight2bcentral2bcommand-2bcatalog2b20.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/37d1b-midnight2bcentral2bcommand-2bcatalog2b21.jpg)
Single Control Console and Dual Control Console
Catalog: Electronics/ Misc §150-317
Function: Surface
Polys: Medium
Recolorable subsets: base, light
Egghead stuff: The consoles work like regular Maxis tables. They’re designed to be used with the invisible computer (included).
The Objects- Holograms
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/29e7c-midnight2bcentral2bcommand-2bcatalog2b22.jpg)
Holograms
Catalog: Electronics/ Misc §141-150
Function: Deco
Polys: Medium
Recolorable subsets: beam, body
Egghead stuff: A set of deco objects designed to be placed over the hologram projector and consoles. Both subsets have an animated texture (the cylinder and sphere rotate slowly and the beam projects).
The Objects- Pillar Stations
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/54983-midnight2bcentral2bcommand-2bcatalog2b23.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/005cb-midnight2bcentral2bcommand-2bcatalog2b24.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/5978a-midnight2bcentral2bcommand-2bcatalog2b25.jpg)
Pillar Stations
Catalog: Electronics/ Misc §327-627
Function: Deco, special
Polys: Medium
Recolorable subsets: base, light
Egghead stuff: The consoles are skilling consoles (logic/mechanical). They’re designed to be used either alone, stacked back-to-back, or stacked against the deco half-column. In order to get the 1-tile half-columns to line up with the full deco column, you’ll need to use the cheat setQuarterTilePlacement on or boolprop snapObjectsToGrid false. The mesh is designed so that it can be stacked seamlessly from one floor to the next.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/ed2ff-midnight2bcentral2bcommand-2bcatalog2b26.jpg)
Pillar Lamps
Catalog: Electronics/ Misc §148
Function: Lighting
Polys: Medium
Recolorable subsets: base, light
Egghead stuff: They work like Maxis floor lamps. The mesh is designed so that it can be stacked seamlessly from one floor to the next.
The Objects- Seating
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/298bc-midnight2bcentral2bcommand-2bcatalog2b27.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/a0a78-midnight2bcentral2bcommand-2bcatalog2b28.jpg)
Pillar Lamps
Catalog: Electronics/ Misc §151-598
Function: Seating
Polys: Medium
Recolorable subsets: base, cushion
Egghead stuff: The duty station chairs work like regular Maxis dining chairs. The command chairs work like Maxis living chairs.
The Objects- Side Consoles
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/7da9e-midnight2bcentral2bcommand-2bcatalog2b29.jpg)
Headers
Catalog: Electronics/ Misc §100-300
Function: Lighting
Polys: Low
Recolorable subsets: base, light
Egghead stuff: They work like Maxis wall lights.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/5f00e-midnight2bcentral2bcommand-2bcatalog2b30.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/b529a-midnight2bcentral2bcommand-2bcatalog2b31.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/84642-midnight2bcentral2bcommand-2bcatalog2b32.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/b8984-midnight2bcentral2bcommand-2bcatalog2b33.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/08049-midnight2bcentral2bcommand-2bcatalog2b34.jpg)
Side Consoles
Catalog: Electronics/ Misc §318-962
Function: Surfaces
Polys: Medium
Recolorable subsets: base, panel
Egghead stuff: They work like Maxis tables and are designed to be used with the invisible computer (included). The header fits in the notched bit. They’re designed to go up against a wall. The side consoles have the “Master” panel textures for the entire set.
The Objects- Standing Consoles
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/d5938-midnight2bcentral2bcommand-2bcatalog2b35.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/bc3c7-midnight2bcentral2bcommand-2bcatalog2b36.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/91ca1-midnight2bcentral2bcommand-2bcatalog2b37.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/424b2-midnight2bcentral2bcommand-2bcatalog2b38.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/27586-midnight2bcentral2bcommand-2bcatalog2b39.jpg)
Standing Consoles
Catalog: Electronics/ Misc §318-962
Function: Special
Polys: Medium
Recolorable subsets: base, panel
Egghead stuff: These are skilling consoles (mechanical/logic). The header fits in the notched bit. They’re designed to go up against a wall.
The Objects- Wall Panels
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/efdd6-midnight2bcentral2bcommand-2bcatalog2b40.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/3d581-midnight2bcentral2bcommand-2bcatalog2b41.jpg)
Standing Consoles
Catalog: Electronics/ Misc §318-962
Function: Deco
Polys: Medium
Recolorable subsets: base, panel
Egghead stuff: These are deco objects designed to be used in conjunction with the side/standing consoles. The header fits in the notched bit. They’re designed to go up against a wall.
The Objects- Posebox
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/b2774-midnight2bcentral2bcommand-2bcatalog2b42.jpg)
Posebox
Catalog: Hobbies/ Misc §1
Function: Special
Polys: Low
Recolorable subsets: Special
Egghead stuff: A few new poses for use with the consoles.
Recolors
New glass recolors included with this set.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/f9b3a-midnight2bcentral2bcommand-2brecolors2b1.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/b1e8a-midnight2bcentral2bcommand-2brecolors2b2.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/7156b-midnight2bcentral2bcommand-2brecolors2b3.jpg)
Poses
A reference of the poses that come with this set. (Note: to use the standing console pose with the column console objects, you may have to use setQuarterTilePlacement on or boolprop SnapObjectsToGrid true.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/b9ba9-midnight2bcentral2bcommand-2bposes2b1.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/6b00a-midnight2bcentral2bcommand-2bposes2b2.jpg)
Application
Command Division is hard at work managing the day-to-day operations of the station.
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/3f9cc-midnight2bcentral2bcommand-2blive2b1.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/c0916-midnight2bcentral2bcommand-2blive2b2.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/0b957-midnight2bcentral2bcommand-2blive2b3.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/1ab73-midnight2bcentral2bcommand-2blive2b4.jpg)
![](https://blueheavensims.wordpress.com/wp-content/uploads/2020/04/987eb-midnight2bcentral2bcommand-2blive2b5.jpg)
The file is so massive I had to break it up into two parts.
Download from Sim File Share
Midnight at Central Command- Part 1
Midnight at Central Command- Part 2
Download from Mega
Midnight at Central Command- Part 1
I'm sorry. You're correct; the chair from Crew Quarters (the aster object for the cloth material) was missig from Part 2. The link has been fixed now.
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Just wanted to report the textures for the chairs are missing, they appear to be flashing blue.
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Hi, Xia! This set was wicked hard to make, but I was really happy with all of the new objects. For this set I wanted to create some truly unique consoles that stood out from my previous work. And the chairs are probably my absolute favorites from the entire series up to this point.
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Thank you so much for this set! I love the pillar stations and the freestanding traffic control console – so very scifi! And all the new chair designs and the glass tables! I'm just gaga right now!
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