Midnight on the Surface- Yellow Planet Essentials

Happy Friday, everybody.

Overview

The Midnight overproject represents a return to my roots: sci-fi stuff. My original vision was much like Modular Furniture Series 4. The difference is that whereas MFS4 was utopian and clean-ish, Midnight is more gritty, for creating sinister, dystopian sets. The objects are made from scratch by me, and thoroughly tested.

This is a relatively small set, but has a lot of new features. It’s another continuation/extension of Midnight on the Surface. This set wasn’t originally a part of the canon projects; Coni had the idea for a set of ground vehicles and gear for exploring hazardous environments, and I expanded the original concept into an away team on a mission to repair a satellite tower on a hostile alien world.

The file includes:

Vehicles:  A brand new shuttle, two wheeled vehicles, and two ramps.

Communications: A variety of new objects. A satellite tower (storytelling prop), several components and tools, and two new equipment cases in three states,

Body Shop (two versions): An all-new HazOps suit in six male and nine female sizes, along with new pack and helmet accessories.

Also includes a posebox for the new objects and of course a collection file.

I’ve included the master objects for the base texture, cases, and seat in a separate folder (so that you don’t get the flashing blue in game).

Credits:

First and foremost, to Coni, for the original concept, alpha testing and troubleshooting.

ceasar a for the original dropship mesh

CadNav for the ATV mesh.

Nightshift 3D for the satellite tower, component case, and computer meshes.

lezisell for the helmet gauntlet, and boot meshes

SynapticSim for the original base pattern that I used for the uniform texture, the HazOps pack harnesses, and probably for a few other bits and bobs that I used on this project.

Decorgal for the original work on the Custom Prop Hack.

The Objects- Vehicles

Satcom Repair Shuttle

Catalog: Hobbies/Recreation §23397

Function: Special

Polys: High

Recolorable subsets: base

Egghead stuff: This is a big ship packed with a lot of features. It has two deco slots and six posing slots built into it. The deco slots are for the vehicles in the cargo bay.

The shuttle is coded with special effects. The thrusters can be activated and deactivated, and the rear hatch can be opened and closed. The slot marker can be hidden for taking photos and reactivated if you need to find it later.

For posing the shuttle (in flight):

1. Use the code “move_objects on” to enable the slots.

2. Load the sims on the marker and pose them.

3. The shuttle can now be stacked on an OMSP or SMSP if you want additional height. Recolor the SMSP so that it’s invisible. Deactivate the shutle’s marker.

For posing the trucks in the cargo bay:

1. Use the code “move_objects on” to enable the slots.

2. Load the sims and deco objects onto the truck’s marker and pose them. Deactivate the truck’s marker.

3. Load the truck onto the shuttle’s marker. Deactivate the shuttle’s marker.

Equipment Truck

Catalog: Electronics/Misc §8718-9818

Function: Special

Polys: High

Recolorable subsets: base, seat

Egghead stuff: The trucks are loaded with features. The light truck is designed to hold two stacks of tool cases (the deco tool case from Midnight at the Reactor Core- Maintenance Essentials is also included with this download) and the heavy truck is designed to hold two component cases. Each truck has two deco and four posing slots. The high lights and high beams can be activated and have several options.

For posing the trucks in the cargo bay:

1. Use the code “move_objects on” to enable the slots.

2. Load the sims and deco objects onto the truck’s marker and pose them. Deactivate the truck’s marker.

Satcom Repair Shuttle- Ramps

Catalog: Hobbies/Recreation §105

Function: Special

Polys: Medium

Recolorable subsets: base

Egghead stuff: The ramp can be placed up against the deck of the cargo bay and holds a special pitched slot for holding the trucks. There are “up” and “down” versions of the ramp, but the mesh is the same.

For the trucks on the ramp:

1. Use the code “move_objects on” to enable the slots.

2. Load the sims and deco objects onto the truck’s marker and pose them. Deactivate the truck’s marker.

3. Place the truck on the ramp’s slot.

The Objects- Communications

Satcom Tower

Catalog: Hobbies/Recreation §7641

Function: Special

Polys: High

Recolorable subsets: Base, post

Egghead stuff: The tower has two deco slots for the signal boosters and array, and two posing slots. The first deco slot is for the boosters, and the second is for the array (they have to be stacked in this order because the slots are different heights).

For posing with the tower:

1. Use the code “move_objects on” to enable the slots.

2. Load the sims and deco objects onto the tower’s marker and pose them. Deactivate the tower’s marker.

Satcom Array & Signal Boosters

Catalog: Hobbies/Recreation §904

Function: Deco

Polys: High

Recolorable subsets: Base, rod


Egghead stuff: They’re regular deco objects. The assembled version is intended to be stacked on the corresponding slot in the satcom tower and the broken down version gets stacked in its respective case.

Cases

Catalog: Hobbies/Recreation §180-300

Function: Deco

Polys: High

Recolorable subsets: Case, monitor (satcom computer)

Egghead stuff: They’re deco objects. The stackable version of each object has a deco slot in the lid, thje open version has a deco slot inside, and the carried version is for posing.

The Objects- Posebox

Posebox

Catalog: Hobbies/Misc §1

Function: Posebox

Polys: Low

Recolorable subsets: N/A

Egghead stuff: The posebox has a combination of custom poses for the objects in this set and some face overlays. It can add two Decorgal-style (recolorable) science equipment accessories to your Sim’s hands. I wrote the overlay BHAVS for ease of use; just one click adds the accessory and adds the pose overlay, and just one click removes the accessory and the pose overlay.

Clothes and Accessories

A new outfit, for six male and six female sizes, along with two new accessories.Both clothing and accessories appear in the casual and outerwear categories.

Body Shop/ Custom thumbs/ Binning/ etc…

Because I’m something of an organization freak, I made sure everything was organized, binned, categorized, and custom thumbnail’d. There are two versions available to download: Tooltip’d and nuBSOK’d. Choose whichever you prefer.

These use my (Project 2395) binning system, not Nix’s/my binning system (Swords for Morgaine/The Armory). The HazOps pack is binned as a backpack, the helmet is benned as a helmet.

All of the accessories have a custom thumbnail for easy location no matter which version you use.

Poses, Props and Overlays

Here’s a reference of the poses , props, and overlays. The accessories below are Decorgal-style (i.e. recolorable). I wrote the BHAVs for ease of use. One click adds the accessory and the pose overlay, and one click removes both. The accessories are slaved to the deco objects above.

Note: for the satcom computer, the deco object must be stacked on the component case for the pose to look correct.

Application

A tech team is dispatched to Miumia, a planet with no breathable atmosphere, to repair a satcom tower (a vital part of Midnight Station’s communication network). This is just an example, but if you use your imagination, the uses you can find for this set are endless.

Get it here:

Download from Sim File Share

Midnight on the Surface- Yellow Planet Essentials

Midnight on the Surface- HazOps Gear- Tooltipp’d

Midnight on the Surface- HazOps Gear- nuBSOK’d

Download from Mega:

Midnight on the Surface- Yellow Planet Essentials

Midnight on the Surface- HazOps Gear- Tooltipp’d

Midnight on the Surface- HazOps Gear- nuBSOK’d

4 thoughts on “Midnight on the Surface- Yellow Planet Essentials

  1. The commander couldn't get her stories back at Midnight Station, so she sent a repair crew out to fix the SatCom tower. :)Seriously, though, I imagine it as kind of a signal booster, located somewhere between headquarters on the central worlds and the distant outpost it's broadcasting to. Due to the hostile environment, it's in constant need of repair, but it can't be relocated because it's strategically at the midpoint between the headquarters and the outpost.

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  2. Love the set! The only question is, \”What are we gonna broadcast now that the SatCom is repaired and who is gonna pick up our signal?\”

    Like

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